![]() We started the class watching each other’s presentations pitching the final short animation each group will be making. ![]() We further looked at taking a model and textures from Maya into Sketchfab and using it’s real-time rendering features to create presentable models for review and submissions. I found this very useful for when I am going to be uploading my staff model up onto Sketchfab and now understand how to keep the texturing and effects looking how I want. Alec also talked us through importing materials and textures from Substance Painter onto Sketchfab, and how to keep the effects of materials such as metallic objects when exporting them. We also were shown how to add change the settings and lighting on the model on Sketchfab. ![]() ![]() In class we, learnt how to import our Hard Surface model and PBR textures from Substance Painter to Sketchfab. WEEK 5 – SKETCHFAB – ANIMATION & 3D PREVIS
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